{
  "Keys": {
    "About.Title": "关于",
    "AdvancedCalibration.DeadzoneMinus.Label": "负向死区",
    "AdvancedCalibration.DeadzoneMinus.Tooltip": "当游戏无法调整死区或无法将死区设为 0 时，可通过此设置获得近似零死区的操控感。增大该数值会提高输出的最小值，只要按照游戏内死区调整，就能更顺畅地反映细微操作。",
    "AdvancedCalibration.InputDisable.Down": "↓",
    "AdvancedCalibration.InputDisable.Label": "禁用指定方向",
    "AdvancedCalibration.InputDisable.Left": "←",
    "AdvancedCalibration.InputDisable.Right": "→",
    "AdvancedCalibration.InputDisable.Tooltip": "禁用指定方向的输入，以避免误操作。",
    "AdvancedCalibration.InputDisable.Up": "↑",
    "AdvancedCalibration.RCFilter.Label": "RC 滤波",
    "AdvancedCalibration.RCFilter.Tooltip": "磁传感器摇杆内置 RC 滤波电路以抑制抖动。虽然必要，但在需要快速响应的游戏中可能会感觉迟钝。若有这种情况，可将该值调为负值以抵消硬件滤波，恢复原始输出；若想进一步抑制抖动，则调为正值加强滤波效果。",
    "AdvancedCalibration.ScalingShape.Label": "缩放形状",
    "AdvancedCalibration.ScalingShape.Tooltip": "主要影响对角方向的灵敏度。最佳形状因硬件或游戏而异：Switch 控制器多为圆形，PlayStation 控制器则稍偏方形。",
    "AdvancedCalibration.SensitivityCurve.Label": "灵敏度曲线",
    "AdvancedCalibration.SensitivityCurve.Preset.Custom1": "自定义 1",
    "AdvancedCalibration.SensitivityCurve.Preset.Custom2": "自定义 2",
    "AdvancedCalibration.SensitivityCurve.Preset.Custom3": "自定义 3",
    "AdvancedCalibration.SensitivityCurve.Preset.Custom4": "自定义 4",
    "AdvancedCalibration.SensitivityCurve.Preset.Instant": "即时",
    "AdvancedCalibration.SensitivityCurve.Preset.Linear": "线性",
    "AdvancedCalibration.SensitivityCurve.Preset.QuickStart": "快速启动",
    "AdvancedCalibration.SensitivityCurve.Preset.SlowStart": "缓慢启动",
    "AdvancedCalibration.SensitivityCurve.Preset.SmoothStart": "平滑启动",
    "AdvancedCalibration.SensitivityCurve.Tooltip": "决定物理摇杆输入与游戏内响应之间的曲线关系。可直接选择预设或切换到自定义进行编辑。",
    "AdvancedCalibration.SensitivityCurve.LinearCorrection": "基准灵敏度线性校正",
    "AdvancedCalibration.SensitivityCurve.LinearCorrection.Tooltip": "对作为曲线校正基准的灵敏度进行线性化处理。\n由于摇杆传感器的灵敏度曲线并非完全线性，若需更精确的补偿可启用此选项。",
    "AdvancedCalibration.StickResolution.10bit": "10bit",
    "AdvancedCalibration.StickResolution.11bit": "11bit",
    "AdvancedCalibration.StickResolution.12bit": "12bit",
    "AdvancedCalibration.StickResolution.8bit": "8bit",
    "AdvancedCalibration.StickResolution.9bit": "9bit",
    "AdvancedCalibration.StickResolution.Label": "摇杆分辨率",
    "AdvancedCalibration.StickResolution.Tooltip": "在 8～12bit 范围内选择摇杆输入分辨率。若设为“无限制”，计算过程中产生的小数也会反映到输入值。",
    "AdvancedCalibration.StickResolution.Unlimited": "无限制",
    "AngleCorrection.Start": "输入角度校正",
    "BasicCalibration.Deadzone.Inner": "内侧死区",
    "BasicCalibration.Deadzone.Inner.Tooltip": "设定接近中立时忽略输入的范围。数值越大越能抑制抖动与轴松动导致的误动作，但会降低微调精度；数值越小越灵敏，同时更容易受磨损或噪声影响。请注意 Switch 会接受任何非零输入，死区过小可能导致异常。",
    "BasicCalibration.Deadzone.Outer": "外侧死区",
    "BasicCalibration.Deadzone.Outer.Tooltip": "设定接近外圈时被视为最大值的范围（以距外圈的距离表示）。数值越大无需推到底即可达到最大值，越小则需推到极限，适合追求精确最大值但可能感觉迟钝。",
    "BasicCalibration.FlipAxes.Label": "反转轴向",
    "BasicCalibration.FlipAxes.Tooltip": "用于反转 X 轴与 Y 轴的输入方向。",
    "BasicCalibration.NeutralOffset.Label": "中立位置补偿",
    "BasicCalibration.NeutralOffset.Tooltip": "当校准仍无法完全补偿时，可用此功能手动微调中立位置。",
    "BasicCalibration.Stick.AngleLabel": "角度",
    "BasicCalibration.Stick.CoordinatesLabel": "坐标",
    "BasicCalibration.Stick.CoordinatesNormalizedLabel": "坐标（归一化）",
    "BasicCalibration.Stick.CoordinatesRawLabel": "坐标（原始值）",
    "BasicCalibration.Stick.DistanceLabel": "距离",
    "BasicCalibration.Stick.ParametersHeader": "输入参数",
    "BasicCalibration.DetailSettings": "详细设置",
    "BasicCalibration.Stick.StartButton": "开始校准",
    "StickCalibration.Instruction.Step1": "请松开摇杆并等待。",
    "StickCalibration.Instruction.Step2": "请将摇杆推向左上并保持。",
    "StickCalibration.Instruction.Step3": "请把摇杆推到边缘，慢慢画一个大圈。",
    "StickCalibration.Instruction.Angle": "请将摇杆推向 {0}° 方向。",
    "StickCalibration.Cancelled": "已取消校准。",
    "StickCalibration.Completed": "校准完成。",
    "Common.Axis.X": "X 轴",
    "Common.Axis.Y": "Y 轴",
    "Common.ButtonLabel.Capture": "截图",
    "Common.ButtonLabel.OPTIONS": "OPTIONS 按钮",
    "Common.ButtonLabel.SHARE": "SHARE 按钮",
    "Common.ButtonLabel.PS": "PS 按钮",
    "Common.ButtonLabel.Touchpad": "触控板按钮",
    "Common.ButtonLabel.Home": "主页",
    "Common.ButtonLabel.LS": "L 摇杆按钮",
    "Common.ButtonLabel.RS": "R 摇杆按钮",
    "Common.Cancel": "取消",
    "Common.Connect": "连接",
    "Common.DPad.Down": "下",
    "Common.DPad.Left": "左",
    "Common.DPad.Right": "右",
    "Common.DPad.Up": "上",
    "Common.Delete": "删除",
    "Common.Disconnect": "断开",
    "Common.Load": "加载",
    "Common.No": "否",
    "Common.OK": "确定",
    "Common.Reconnect": "重新连接",
    "Common.Reset": "重置",
    "Common.ResetAll": "重置控制器",
    "Common.Save": "保存",
    "Common.Stick.L": "L 摇杆",
    "Common.Stick.Left": "左摇杆",
    "Common.Stick.R": "R 摇杆",
    "Common.Stick.Right": "右摇杆",
    "Common.StickButton.L": "L 摇杆按钮",
    "Common.StickButton.Left": "左摇杆按钮",
    "Common.StickButton.R": "R 摇杆按钮",
    "Common.StickButton.Right": "右摇杆按钮",
    "Common.Yes": "是",
    "Device.ConnectedDevices": "已连接设备",
    "DeviceSettings.ColorProfile": "颜色配置",
    "DeviceSettings.Controller.Pro": "Pro 控制器",
    "DeviceSettings.ControllerColor.Body": "机身颜色",
    "DeviceSettings.ControllerColor.Buttons": "按键颜色",
    "DeviceSettings.ControllerColor.GripL": "左握把颜色",
    "DeviceSettings.ControllerColor.GripR": "右握把颜色",
    "DeviceSettings.KeyCommand.EnableBackRemapByButtons": "启用按键组合进行背部重新映射",
    "DeviceSettings.KeyCommand.EnableConfigurationByButtons": "启用按键组合修改设置",
    "DeviceSettings.KeyCommand.Section": "按键组合",
    "DeviceSettings.Mode.DirectInput": "DirectInput",
    "DeviceSettings.Mode.DualShock4": "DUALSHOCK 4",
    "DeviceSettings.Mode.GCTap": "GC 控制器适配器",
    "DeviceSettings.Mode.Section": "设备模式",
    "DeviceSettings.Mode.Section.Tooltip": "- USB 设备模式（PC）\n指定连接 PC 时要模拟的 USB 设备。\n当选择 Switch Pro 控制器或 GC 控制器适配器时轮询率为 125 Hz，其余模式为 1000 Hz。\n\n※ 选择 GC 控制器适配器时无法与配置工具通信。\n\n- USB 设备模式（Switch）\n指定连接 Nintendo Switch 时要模拟的 USB 设备。\n\n- 启用 USB 主机检测\n控制器会自动识别连接的平台并切换到合适的配置。已在 Nintendo Switch、Nintendo Switch 2、PlayStation 3、PlayStation 4 以及 PC 上验证，如出现问题请关闭此选项。",
    "DeviceSettings.Mode.SwitchPro": "Switch Pro 控制器",
    "DeviceSettings.Mode.XInput": "XInput",
    "DeviceSettings.RecognitionColor": "Switch 识别颜色设置",
    "DeviceSettings.Trigger.DigitalTriggerMod": "启用数字触发改装",
    "DeviceSettings.Trigger.Max": "最大值",
    "DeviceSettings.Trigger.Min": "最小值",
    "DeviceSettings.Trigger.Section": "模拟触发",
    "DeviceSettings.Trigger.Threshold": "数字阈值",
    "DeviceSettings.Trigger.Value": "触发输入值",
    "Trigger.Group.Left": "左触发键",
    "Trigger.Group.Right": "右触发键",
    "Trigger.Mode.Label": "模式",
    "Trigger.Mode.Tooltip": "选择模拟触发的工作方式。可用模式如下：\n\n- 模拟触发\n传统方式，模拟值随行程变化并在超过阈值后点亮数字输入。\n\n- 快速触发\n以极短行程点亮数字输入，松开时立即关闭，适合追求极限反应。\n\n- 数字触发\n当触发键改装为纯数字开关（如安装微动开关）时必须选择此模式。",
    "Trigger.Mode.Analog": "模拟触发",
    "Trigger.Mode.Analog.Tooltip": "传统触发方式：行程越大模拟值越大，超过设定阈值后数字输入变为 ON。",
    "Trigger.Mode.Digital": "数字触发",
    "Trigger.Mode.Digital.Tooltip": "用于仅输出 ON/OFF 的触发改装方案，例如使用微动开关。",
    "Trigger.Mode.Rapid": "快速触发",
    "Trigger.Mode.Rapid.Tooltip": "以最小行程点亮数字输入，松开立即关闭，使按下和释放都能够瞬时反映。",
    "Trigger.RawPreview.Label": "原始值",
    "Trigger.ProcessedPreview.Label": "输入值",
    "Trigger.Analog.Section": "模拟设置",
    "Trigger.Analog.Section.Tooltip": "- 上部死区\n设定行程开始处的死区。若未触碰就有输入，可在此调整。\n\n- 下部死区\n设定行程末端的死区。若完全按下仍达不到最大值，可在此补偿。\n\n- 数字阈值\n决定数字输入从 OFF 变为 ON 所需的行程量，适用于依赖数字触发的游戏。",
    "Trigger.Analog.TopDeadZone": "上部死区 [mm]",
    "Trigger.Analog.TopDeadZone.Tooltip": "调整上方死区，防止静止时出现残留输入。",
    "Trigger.Analog.BottomDeadZone": "下部死区 [mm]",
    "Trigger.Analog.BottomDeadZone.Tooltip": "调整下方死区，确保完全按下即可达到最大值。",
    "Trigger.Analog.DigitalThreshold": "数字阈值 [%]",
    "Trigger.Analog.DigitalThreshold.Tooltip": "设置数字输入被判定为 ON 的行程长度，在以数字判定的游戏中非常重要。",
    "Trigger.Rapid.Section": "快速设置",
    "Trigger.Rapid.Section.Tooltip": "- 触发行程\n设定上部死区；若未触碰即触发请在此调整。\n\n- 按下灵敏度\n决定切换为 ON 所需的行程，越短越灵敏。\n\n- 释放灵敏度\n决定切换为 OFF 所需的行程，越短越灵敏。\n\n- 下部死区\n设定行程末端的死区，防止按到极限时数字输入意外断开。",
    "Trigger.Rapid.ActuationPoint": "触发行程 [mm]",
    "Trigger.Rapid.ActuationPoint.Tooltip": "若未按下就识别为 ON，请在此增加上部死区。",
    "Trigger.Rapid.DownSensitivity": "按下灵敏度 [mm]",
    "Trigger.Rapid.DownSensitivity.Tooltip": "决定数字输入由 OFF 变为 ON 的行程，距离越短灵敏度越高。",
    "Trigger.Rapid.UpSensitivity": "释放灵敏度 [mm]",
    "Trigger.Rapid.UpSensitivity.Tooltip": "决定数字输入由 ON 变为 OFF 的行程，距离越短灵敏度越高。",
    "Trigger.Rapid.BottomDeadZone": "下部死区 [mm]",
    "Trigger.Rapid.BottomDeadZone.Tooltip": "若完全按下仍出现 OFF，可在此调整补偿。",
    "Trigger.Calibration.Start": "开始校准",
    "Trigger.Calibration.Finish": "完成",
    "Trigger.Calibration.Instruction.Start": "开始前请先松开触发键。",
    "Trigger.Calibration.Instruction.Active": "将触发键完全按下后松开，然后点击“完成”。",
    "Trigger.Calibration.Completed": "校准已完成。",
    "Trigger.Calibration.Cancelled": "校准已取消。",
    "Trigger.Calibration.NoSample": "未检测到输入，校准已终止。",
    "Trigger.Calibration.TriggerButton": "触发键校准",
    "Trigger.RawValue.Label": "原始：{0} ({1:0.0}%)",
    "Trigger.ProcessedValue.Label": "行程：{0} mm ({1:0.0}%)",
    "Trigger.Digital.NoSettings": "数字模式没有额外设置。",
    "DeviceSettings.USB.HostCheck": "启用 USB 主机检测",
    "DeviceSettings.USB.HostCheck.Tooltip": "控制器会自动识别连接的设备并切换到对应配置。已在 Switch、Switch 2、PS3、PS4、PC 上验证，如出现异常请禁用。",
    "DeviceSettings.USB.Mode.PC": "USB 设备模式（PC）",
    "DeviceSettings.USB.Mode.PC.Tooltip": "指定连接 PC 时要模拟的 USB 设备。选择 Switch Pro 控制器或 GC 适配器时轮询率为 125 Hz，其余模式为 1000 Hz。\n\n※ 选择 GC 控制器适配器时无法与配置工具通信。",
    "DeviceSettings.USB.Mode.Switch": "USB 设备模式（Switch）",
    "DeviceSettings.USB.Mode.Switch.Tooltip": "指定连接 Nintendo Switch 时要模拟的 USB 设备。",
    "Firmware.Label": "固件",
    "Firmware.Update": "更新固件",
    "Firmware.Warning.Title": "需要更新固件",
    "Firmware.Warning.Description": "本工具需要固件版本 {0} 或以上。",
    "Firmware.Warning.Current": "当前固件：{0}",
    "Firmware.Warning.Action": "请执行控制器固件更新。",
    "Firmware.Warning.ManualIntro": "如果自动更新失败，请参考下列手动步骤：",
    "Firmware.Warning.ManualLink": "固件手动更新指南",
    "Firmware.Warning.ManualUrl": "https://blog.bzl-web.com/entry/2023/12/19/024328#%E3%83%95%E3%82%A1%E3%83%BC%E3%83%A0%E3%82%A6%E3%82%A7%E3%82%A2%E6%9B%B8%E3%81%8D%E8%BE%BC%E3%81%BF",
    "Controller.Warning.NotConnected.Title": "未检测到设备",
    "Controller.Warning.NotConnected.Description": "请通过 USB 连接 FireBird 控制器。\n\n如果已连接的控制器仍无法在此工具中识别，请在重新插入 USB 时按住 A（〇）或 B（✕）按钮。",
    "FirmwareUpdate.Message1": "检测到新的固件版本！",
    "FirmwareUpdate.Message2": "是否更新固件？",
    "Gyro.Calibration": "陀螺仪校准",
    "Gyro.CalibrationHint": "请将控制器放在水平面上再执行",
    "Gyro.Deadzone": "死区",
    "Gyro.Deadzone.Tooltip": "设定将陀螺仪转换为摇杆时的输出起点，相当于调整反应的负向死区。一些游戏会强制死区或在中立附近降低灵敏度，适当提高此值可以让微小的陀螺操作按预期生效。",
    "Gyro.Emulation.None": "不使用",
    "Gyro.Emulation.SensitivityX": "水平灵敏度（模拟）",
    "Gyro.Emulation.SensitivityX.Tooltip": "在将陀螺仪映射为摇杆时调整 X 轴（滚转）的灵敏度，使手感符合预期。由于这种转换与原生陀螺操作的灵敏度可能大不相同，可通过它来补偿直至满意。",
    "Gyro.Emulation.SensitivityY": "垂直灵敏度（模拟）",
    "Gyro.Emulation.SensitivityY.Tooltip": "在摇杆模拟时调整 Y 轴（俯仰）的灵敏度，以适应个人偏好。由于转换方式可能与原生陀螺操作差异很大，可利用此参数校准到理想响应。",
    "Gyro.Emulation.TargetStick": "使用的摇杆",
    "Gyro.Emulation.TargetStick.Tooltip": "指定将陀螺仪输入分配到哪一个摇杆。",
    "Gyro.Section.Emulation": "摇杆模拟",
    "Gyro.Section.Emulation.Tooltip": "将陀螺仪动作映射到摇杆输入的设置，适用于没有原生陀螺支持的游戏或不提供陀螺功能的 USB 模式。\n\n- 使用的摇杆\n选择要分配陀螺仪输入的摇杆。\n\n- 使用方式\n选择通过按键切换，或仅在按住按键时启用。\n\n- 水平灵敏度\n调节左右倾斜转换成摇杆动作的幅度。由于陀螺转换为摇杆时的手感可能不同，可借此校准到理想灵敏度。\n\n- 垂直灵敏度\n调节上下倾斜转换成摇杆动作的幅度。如与原生陀螺手感有差异，可在此进行补偿。\n\n- 输出起点\n设定开始输出摇杆值的基准，可补偿固定死区或中立附近的低灵敏度。",
    "Gyro.Section.Main": "通用设置",
    "Gyro.Section.Main.Tooltip": "- 水平灵敏度\n调节整体左右倾斜的灵敏度。\n\n- 垂直灵敏度\n调节整体上下倾斜的灵敏度。",
    "Gyro.SensitivityX": "水平灵敏度",
    "Gyro.SensitivityX.Tooltip": "调节控制器水平倾斜时的整体灵敏度。",
    "Gyro.SensitivityY": "垂直灵敏度",
    "Gyro.SensitivityY.Tooltip": "调节控制器垂直倾斜时的整体灵敏度。",
    "Gyro.TriggerKey": "触发按键",
    "Gyro.TriggerKey.Tooltip": "用于启用陀螺仪功能的按键。",
    "Gyro.Usage": "使用方式",
    "Gyro.Usage.Toggle": "使用指定按键切换",
    "Gyro.Usage.Tooltip": "指定启用摇杆模拟的方式。",
    "Gyro.Usage.WhilePressed": "按住指定按键时启用",
    "KeyConfiguration.Common.CommonSettings": "通用设置",
    "KeyConfiguration.Common.Debounce.Press": "消抖时间（按下）[ms]",
    "KeyConfiguration.Common.Debounce.Press.Tooltip": "设定按下按钮后保持为 ON 的时长。在此期间即使因机械抖动导致信号短暂变为 OFF，也会视为保持按下。",
    "KeyConfiguration.Common.Debounce.Release": "消抖时间（松开）[ms]",
    "KeyConfiguration.Common.Debounce.Release.Tooltip": "设定松开按钮后保持为 OFF 的时长。在此期间即使抖动使信号短暂回到 ON，也会视为保持松开。",
    "KeyConfiguration.Common.Extra.Button1": "附加按钮 1",
    "KeyConfiguration.Common.Extra.Button2": "附加按钮 2",
    "KeyConfiguration.Common.Extra.Header": "附加按钮",
    "KeyConfiguration.Common.InUse": "正在使用的按键配置",
    "KeyConfiguration.Common.InvertABXY": "XInput 时反转 A/B、X/Y",
    "KeyConfiguration.Common.InvertABXY.Tooltip": "Xbox 布局与任天堂控制器的 A/B 与 X/Y 位置不同。若希望游戏提示与物理按键一致，请启用本选项。",
    "KeyConfiguration.Common.InvertSymbols": "XInput 时反转 ◯/✕、△/□",
    "KeyConfiguration.Common.ResetAll": "重置所有按键配置",
    "KeyConfiguration.Common.ResetCommon": "重置通用设置",
    "KeyConfiguration.Mapping.Buttons": "按钮",
    "KeyConfiguration.Mapping.Console.GC": "  GameCube  ",
    "KeyConfiguration.Mapping.Console.N64": "  任天堂64  ",
    "KeyConfiguration.Mapping.Console.NES": "  红白机  ",
    "KeyConfiguration.Mapping.Console.SNES": "  超級任天堂  ",
    "KeyConfiguration.Mapping.DPad": "方向键",
    "KeyConfiguration.Mapping.Extra.Button1": "附加按钮 1",
    "KeyConfiguration.Mapping.Extra.Button2": "附加按钮 2",
    "KeyConfiguration.Mapping.Extra.Button3": "附加按钮 3",
    "KeyConfiguration.Mapping.Extra.Button4": "附加按钮 4",
    "KeyConfiguration.Mapping.Extra.Header": "附加按钮",
    "KeyConfiguration.Tabs.Tab1": "按键配置 1",
    "KeyConfiguration.Tabs.Tab2": "按键配置 2",
    "KeyConfiguration.Tabs.Tab3": "按键配置 3",
    "KeyConfiguration.Tabs.Tab4": "按键配置 4",
    "KeyConfiguration.Tabs.Tab5": "按键配置 5",
    "Language.Name": "中文",
    "LedColorMap.ApplyAll": "全部应用",
    "LedColorMap.Brightness.ABXY": "LED 亮度 (A/B/X/Y)[0-10]",
    "LedColorMap.Brightness.DPad": "LED 亮度 (方向键)[0-10]",
    "LedColorMap.Brightness.Home": "LED 亮度 (HOME 按钮)[0-10]",
    "LedColorMap.Brightness.LRZR": "LED 亮度 (L/R/ZL/ZR)[0-10]",
    "LedColorMap.Brightness.PlayerLamp": "LED 亮度 (玩家指示灯)[0-10]",
    "LedColorMap.Brightness.PlusMinusCapture": "LED 亮度 (+/-/截图)[0-10]",
    "LedColorMap.Brightness.Sticks": "LED 亮度 (摇杆)[0-10]",
    "LedColorMap.ColorCount": "颜色数量",
    "LedColorMap.Colors": "使用的颜色",
    "LedColorMap.Group.ABXY": "A/B/X/Y 按钮",
    "LedColorMap.Group.DPad": "方向键",
    "LedColorMap.Group.Home": "HOME 按钮",
    "LedColorMap.Group.LRZR": "L/R/ZL/ZR 按钮",
    "LedColorMap.Group.PlayerLamp": "玩家指示灯",
    "LedColorMap.Group.PlusMinusHomeCapture": "+/-/HOME/截图",
    "LedColorMap.Group.Sticks": "左摇杆 / 右摇杆",
    "LedColorMap.Mode.Breathing": "呼吸",
    "LedColorMap.Mode.Fire": "火焰",
    "LedColorMap.Mode.Off": "关闭 LED",
    "LedColorMap.Mode.Reactive": "响应",
    "LedColorMap.Mode.Spectrum": "光谱循环",
    "LedColorMap.Mode.Static": "静态",
    "LedColorMap.Pattern.Select": "使用的灯效模式",
    "LedColorMap.PlayerLamp.AllOn": "点亮所有玩家指示灯",
    "LedColorMap.RandomColors": "使用随机颜色",
    "LedColorMap.Speed": "颜色变换速度[1-100]",
    "LedColorMap.Tab.Fire": "火焰",
    "LedColorMap.Tab.Breathing": "呼吸",
    "LedColorMap.Tab.Common": "通用设置",
    "LedColorMap.Tab.Reactive": "响应",
    "LedColorMap.Tab.Spectrum": "光谱循环",
    "LedColorMap.Tab.Static": "静态",
    "LedColorMap.Warning.PowerNote": "※ 根据亮度或环境可能出现电力不足。",
    "Menu.About": "关于",
    "Menu.Discord": "Discord 服务器",
    "Menu.Help": "帮助",
    "Menu.Language": "语言/Language",
    "Menu.Manual": "使用说明书",
    "NeutralOffset.Label": "中立位置补偿",
    "NeutralOffset.Tooltip": "当校准仍无法彻底修正时，可用此功能手动调整中立位置。",
    "Page.AdvancedCalibration": "响应特性",
    "Page.AngleCorrection": "角度校正",
    "Page.BasicCalibration": "基础校准",
    "Page.Trigger": "触发器",
    "Page.DeviceSettings": "设备设置",
    "Page.Gyro": "陀螺仪",
    "Page.KeyConfiguration": "按键映射",
    "Page.LedColorMap": "LED 色彩映射",
    "Page.Rumble": "振动马达",
    "Page.SnapbackFilter": "回弹过滤",
    "Rumble.MaxL": "最大振动强度 (L)[0-100]",
    "Rumble.MaxR": "最大振动强度 (R)[0-100]",
    "Rumble.MinL": "最小振动强度 (L)[0-100]",
    "Rumble.MinR": "最小振动强度 (R)[0-100]",
    "Rumble.Mode.Coin": "硬币马达",
    "Rumble.Mode.None": "不振动",
    "Rumble.Mode.Official": "官方马达 (HD Rumble)",
    "Rumble.MotorType": "马达类型",
    "Rumble.Settings": "振动设置",
    "Rumble.Warning": "※ 振动强度过高或环境因素可能导致供电不足。",
    "Settings.AutoConnect": "自动连接设备",
    "Settings.SkipFirmwareUpdate": "启动时不检查固件更新",
    "Settings.SkipToolUpdate": "启动时不检查工具更新",
    "Settings.ThemeSection": "主题",
    "Settings.Title": "选项",
    "Settings.UpdateSection": "更新设置",
    "SnapbackFilter.CutoffDuration": "截止时长",
    "SnapbackFilter.DetectionRange": "检测范围",
    "SnapbackFilter.RcFilterCorrection": "考虑RC滤波补偿[%]",
    "SnapbackFilter.RcFilterCorrection.Tooltip": "用于在跳回检测中参考RC滤波补偿值。\n当RC滤波设置为小于0时，跳回会变大，因此使用此参数来检测该影响。\n但这也会放大抖动，数值过高可能导致误报。",
    "SnapbackFilter.Intensity": "过滤强度",
    "SnapbackFilter.Mode.Detail": "详细设置",
    "SnapbackFilter.Mode.Simple": "简易设置",
    "Theme.Dark": "深色",
    "Theme.Light": "浅色",
    "Theme.System": "跟随系统",
    "Tournament.Mode": "锦标赛模式",
    "Tournament.Mode.Tooltip": "禁用 Home、截图、+、- 以及方向键输入，避免比赛中误触。",
    "Tournament.Mode.Tooltip.DS4": "禁用 PS、SHARE、OPTIONS、触摸板以及方向键输入，避免比赛中误触。",
    "Tournament.DisableButtons": "锦标赛模式下禁用的按键",
    "Tournament.DisableButtons.Direction": "方向键",
    "Tournament.DisableButtons.Option.Template.All": "{0}/{1}/{2}/{3}/{4}",
    "Tournament.DisableButtons.Option.Template.System": "{0}/{1}/{2}/{3}",
    "Tournament.DisableButtons.Option.Template.HomeCapture": "{0}/{1}",
    "Tournament.ToggleHint": "长按 Home 键切换锦标赛模式",
    "Tournament.ToggleHint.Tooltip": "长按 Home 键 3 秒即可切换锦标赛模式的开启或关闭。",
    "UpdateCheck.Message1": "检测到新的工具版本！",
    "UpdateCheck.Message2": "是否更新配置工具？",
    "UpdateCheck.Skip": "启动时不检查工具更新",
    "UpdateCheck.Title": "更新确认",
    "DS4.BackButtons.Header": "背部按钮",
    "DS4.BackButtons.Left": "左背部按钮",
    "DS4.BackButtons.Right": "右背部按钮"
  }
}
