{
  "Keys": {
    "About.Title": "About",
    "AdvancedCalibration.DeadzoneMinus.Label": "Minus Deadzone",
    "AdvancedCalibration.DeadzoneMinus.Tooltip": "Use this when a game enforces its own deadzone or cannot be set to zero but you still want the controller to feel like deadzone-free input. Increasing the value raises the minimum output reported to the game, so match it to the in-game deadzone to let fine stick movement come through.",
    "AdvancedCalibration.InputDisable.Down": "↓",
    "AdvancedCalibration.InputDisable.Label": "Disable Directions",
    "AdvancedCalibration.InputDisable.Left": "←",
    "AdvancedCalibration.InputDisable.Right": "→",
    "AdvancedCalibration.InputDisable.Tooltip": "Disable input in specified directions to avoid accidental presses.",
    "AdvancedCalibration.InputDisable.Up": "↑",
    "AdvancedCalibration.RCFilter.Label": "RC Filter",
    "AdvancedCalibration.RCFilter.Tooltip": "Magnetic sticks include a hardware RC filter made from resistors and capacitors to suppress jitter. While it blocks electrical noise, fast-paced games can feel sluggish because of that circuitry. Setting this value negative counteracts the built-in filter, restoring the raw sensor output so initial motion feels quicker. If the stick feels too jittery, raise the value to add more filtering instead.",
    "AdvancedCalibration.ScalingShape.Label": "Scaling Shape",
    "AdvancedCalibration.ScalingShape.Tooltip": "Primarily affects diagonal sensitivity. The optimal shape depends on the hardware and game (for example Switch controllers often prefer a near circle, while PlayStation controllers tend to work better with a slightly square shape).",
    "AdvancedCalibration.SensitivityCurve.Label": "Sensitivity Curve",
    "AdvancedCalibration.SensitivityCurve.Preset.Custom1": "Custom 1",
    "AdvancedCalibration.SensitivityCurve.Preset.Custom2": "Custom 2",
    "AdvancedCalibration.SensitivityCurve.Preset.Custom3": "Custom 3",
    "AdvancedCalibration.SensitivityCurve.Preset.Custom4": "Custom 4",
    "AdvancedCalibration.SensitivityCurve.Preset.Instant": "Instant",
    "AdvancedCalibration.SensitivityCurve.Preset.Linear": "Linear",
    "AdvancedCalibration.SensitivityCurve.Preset.QuickStart": "Quick Start",
    "AdvancedCalibration.SensitivityCurve.Preset.SlowStart": "Slow Start",
    "AdvancedCalibration.SensitivityCurve.Preset.SmoothStart": "Smooth Start",
    "AdvancedCalibration.SensitivityCurve.Tooltip": "Adjusts the response curve that maps physical stick travel to the input reported in-game.",
    "AdvancedCalibration.SensitivityCurve.LinearCorrection": "Linearize Base Sensitivity",
    "AdvancedCalibration.SensitivityCurve.LinearCorrection.Tooltip": "Applies a linear correction to the sensitivity that serves as the base for curve adjustments.\nUse this when you want more precise compensation because stick sensors are not perfectly linear.",
    "AdvancedCalibration.StickResolution.10bit": "10bit",
    "AdvancedCalibration.StickResolution.11bit": "11bit",
    "AdvancedCalibration.StickResolution.12bit": "12bit",
    "AdvancedCalibration.StickResolution.8bit": "8bit",
    "AdvancedCalibration.StickResolution.9bit": "9bit",
    "AdvancedCalibration.StickResolution.Label": "Stick Resolution",
    "AdvancedCalibration.StickResolution.Tooltip": "Select stick input resolution (8–12 bit) or Unlimited to include fractional results.",
    "AdvancedCalibration.StickResolution.Unlimited": "Unlimited",
    "AngleCorrection.Start": "Input Angle Correction",
    "BasicCalibration.Deadzone.Inner": "Inner Deadzone",
    "BasicCalibration.Deadzone.Inner.Tooltip": "Sets how much movement around neutral is ignored. Higher values filter out jitter or looseness so unintended motion is suppressed, but delicate control becomes harder. Lower values keep small movements responsive yet may let noise or wear trigger unwanted input. Because Nintendo Switch accepts any non-zero input, setting this too low can cause issues.",
    "BasicCalibration.Deadzone.Outer": "Outer Deadzone",
    "BasicCalibration.Deadzone.Outer.Tooltip": "Sets how close to the edge the stick counts as maximum input; the value is measured from the outer circumference. Increasing it reaches the maximum without fully bottoming out. Decreasing it demands a full deflection for precise maximum control, though the stick may feel less snappy.",
    "BasicCalibration.FlipAxes.Label": "Flip Axes",
    "BasicCalibration.FlipAxes.Tooltip": "Invert the X/Y axis input.",
    "BasicCalibration.NeutralOffset.Label": "Neutral Offset",
    "BasicCalibration.NeutralOffset.Tooltip": "Manually offset the neutral position if calibration alone is insufficient.",
    "BasicCalibration.Stick.AngleLabel": "Angle",
    "BasicCalibration.Stick.CoordinatesLabel": "Coordinates",
    "BasicCalibration.Stick.CoordinatesNormalizedLabel": "Coordinates (Normalized)",
    "BasicCalibration.Stick.CoordinatesRawLabel": "Coordinates (Raw)",
    "BasicCalibration.Stick.DistanceLabel": "Distance",
    "BasicCalibration.Stick.ParametersHeader": "Input Parameters",
    "BasicCalibration.DetailSettings": "Advanced Settings",
    "BasicCalibration.Stick.StartButton": "Start Calibration",
    "StickCalibration.Instruction.Step1": "Keep the stick untouched and wait.",
    "StickCalibration.Instruction.Step2": "Move the stick to the top-left and hold it there.",
    "StickCalibration.Instruction.Step3": "Keep the stick at the edge and slowly trace a wide circle.",
    "StickCalibration.Instruction.Angle": "Tilt the stick toward {0}°.",
    "StickCalibration.Cancelled": "Calibration interrupted.",
    "StickCalibration.Completed": "Calibration complete.",
    "Common.Axis.X": "X Axis",
    "Common.Axis.Y": "Y Axis",
    "Common.ButtonLabel.Capture": "Capture",
    "Common.ButtonLabel.OPTIONS": "OPTIONS",
    "Common.ButtonLabel.SHARE": "SHARE",
    "Common.ButtonLabel.PS": "PS",
    "Common.ButtonLabel.Touchpad": "Touchpad Button",
    "Common.ButtonLabel.Home": "Home",
    "Common.ButtonLabel.LS": "L Stick Button",
    "Common.ButtonLabel.RS": "R Stick Button",
    "Common.Cancel": "Cancel",
    "Common.Connect": "Connect",
    "Common.DPad.Down": "Down",
    "Common.DPad.Left": "Left",
    "Common.DPad.Right": "Right",
    "Common.DPad.Up": "Up",
    "Common.Delete": "Delete",
    "Common.Disconnect": "Disconnect",
    "Common.Load": "Load",
    "Common.No": "No",
    "Common.OK": "OK",
    "Common.Reconnect": "Reconnect",
    "Common.Reset": "Reset",
    "Common.ResetAll": "Controller Reset",
    "Common.Save": "Save",
    "Common.Stick.L": "L Stick",
    "Common.Stick.Left": "Left Stick",
    "Common.Stick.R": "R Stick",
    "Common.Stick.Right": "Right Stick",
    "Common.StickButton.L": "L Stick Button",
    "Common.StickButton.Left": "L Stick Button",
    "Common.StickButton.R": "R Stick Button",
    "Common.StickButton.Right": "R Stick Button",
    "Common.Yes": "Yes",
    "Device.ConnectedDevices": "Connected Devices",
    "DeviceSettings.ColorProfile": "Color Profile",
    "DeviceSettings.Controller.Pro": "Pro Controller",
    "DeviceSettings.ControllerColor.Body": "Body Color",
    "DeviceSettings.ControllerColor.Buttons": "Button Color",
    "DeviceSettings.ControllerColor.GripL": "Left Grip Color",
    "DeviceSettings.ControllerColor.GripR": "Right Grip Color",
    "DeviceSettings.KeyCommand.EnableBackRemapByButtons": "Enable back remapping via key command",
    "DeviceSettings.KeyCommand.EnableConfigurationByButtons": "Enable configuration via key command",
    "DeviceSettings.KeyCommand.Section": "Key Command",
    "DeviceSettings.Mode.DirectInput": "DirectInput",
    "DeviceSettings.Mode.DualShock4": "DUALSHOCK 4",
    "DeviceSettings.Mode.GCTap": "GC Controller Adapter",
    "DeviceSettings.Mode.Section": "Device Mode",
    "DeviceSettings.Mode.Section.Tooltip": "- USB Device Mode (PC)\nSelect the device profile to emulate when connected to a PC.\nThe polling rate is 125 Hz when Switch Pro Controller or GC Adapter is chosen, otherwise 1000 Hz.\n\n※ Communication with the config tool is unavailable while GC Adapter is selected.\n\n- USB Device Mode (Switch)\nChoose which USB device to emulate when connected to Nintendo Switch.\n\n- Enable USB Host Check\nAutomatically detects the connected system and switches to the appropriate profile. Confirmed to work with Nintendo Switch, Nintendo Switch 2, PlayStation 3, PlayStation 4, and PC. Disable if you encounter issues.",
    "DeviceSettings.Mode.SwitchPro": "Switch Pro Controller",
    "DeviceSettings.Mode.XInput": "XInput",
    "DeviceSettings.RecognitionColor": "Switch Recognition Color Setting",
    "DeviceSettings.Trigger.DigitalTriggerMod": "Use Digital Trigger Mod",
    "DeviceSettings.Trigger.Max": "Maximum",
    "DeviceSettings.Trigger.Min": "Minimum",
    "DeviceSettings.Trigger.Section": "Analog Trigger",
    "DeviceSettings.Trigger.Threshold": "Digital Threshold",
    "DeviceSettings.Trigger.Value": "Trigger Value",
    "Trigger.Group.Left": "Left Trigger",
    "Trigger.Group.Right": "Right Trigger",
    "Trigger.Mode.Label": "Mode",
    "Trigger.Mode.Tooltip": "Select how the analog triggers behave.\nAvailable modes:\n\n- Analog Trigger\nTraditional behavior with continuous analog values and a digital threshold.\n\n- Rapid Trigger\nTurns the digital input ON with minimal travel and OFF the moment you release for faster reactions.\n\n- Digital Trigger\nUse when the trigger has been converted to a pure ON/OFF switch (e.g. microswitch).",
    "Trigger.Mode.Analog": "Analog Trigger",
    "Trigger.Mode.Analog.Tooltip": "Classic behavior: analog value follows travel and the digital input turns ON after the threshold.",
    "Trigger.Mode.Digital": "Digital Trigger",
    "Trigger.Mode.Digital.Tooltip": "For triggers converted to pure digital switches—provides only ON/OFF output.",
    "Trigger.Mode.Rapid": "Rapid Trigger",
    "Trigger.Mode.Rapid.Tooltip": "Enables the digital input with minimal travel and releases it immediately when you let go for instant response.",
    "Trigger.RawPreview.Label": "Raw Value",
    "Trigger.ProcessedPreview.Label": "Input Value",
    "Trigger.Analog.Section": "Analog Settings",
    "Trigger.Analog.Section.Tooltip": "- Top Dead Zone\nSets the neutral deadzone at the start of travel; adjust if values appear without touching the trigger.\n\n- Bottom Dead Zone\nSets the deadzone at the end of travel; adjust if full press fails to reach the maximum.\n\n- Digital Threshold\nControls how far you must press before the digital input turns ON—useful for games that read the digital state.",
    "Trigger.Analog.TopDeadZone": "Top Dead Zone [mm]",
    "Trigger.Analog.TopDeadZone.Tooltip": "Adjust the upper deadzone so resting triggers don’t report unintended input.",
    "Trigger.Analog.BottomDeadZone": "Bottom Dead Zone [mm]",
    "Trigger.Analog.BottomDeadZone.Tooltip": "Adjust the lower deadzone to ensure full press reaches maximum.",
    "Trigger.Analog.DigitalThreshold": "Digital Threshold [%]",
    "Trigger.Analog.DigitalThreshold.Tooltip": "Sets the travel distance required to activate the digital input—handy for games that rely on the digital edge.",
    "Trigger.Rapid.Section": "Rapid Settings",
    "Trigger.Rapid.Section.Tooltip": "- Actuation Point\nSets the upper deadzone; increase if the trigger activates without touch.\n\n- Downstroke Sensitivity\nTravel needed to turn ON. Shorter distance equals higher sensitivity.\n\n- Upstroke Sensitivity\nTravel needed to turn OFF. Shorter distance equals higher sensitivity.\n\n- Bottom Dead Zone\nSets the bottom deadzone to prevent unwanted OFF states while fully pressed.",
    "Trigger.Rapid.ActuationPoint": "Actuation Point [mm]",
    "Trigger.Rapid.ActuationPoint.Tooltip": "Adjust the upper deadzone if the trigger engages without pressing.",
    "Trigger.Rapid.DownSensitivity": "Downstroke Sensitivity [mm]",
    "Trigger.Rapid.DownSensitivity.Tooltip": "Travel required to switch the digital input ON. Shorter travel increases sensitivity.",
    "Trigger.Rapid.UpSensitivity": "Upstroke Sensitivity [mm]",
    "Trigger.Rapid.UpSensitivity.Tooltip": "Travel required to switch the digital input OFF. Shorter travel increases sensitivity.",
    "Trigger.Rapid.BottomDeadZone": "Bottom Dead Zone [mm]",
    "Trigger.Rapid.BottomDeadZone.Tooltip": "Adjust if the digital input drops out even when the trigger is fully pressed.",
    "Trigger.Calibration.Start": "Start Calibration",
    "Trigger.Calibration.Finish": "Finish",
    "Trigger.Calibration.Instruction.Start": "Release the trigger before starting calibration.",
    "Trigger.Calibration.Instruction.Active": "Press the trigger fully, release it, then press Finish.",
    "Trigger.Calibration.Completed": "Calibration completed.",
    "Trigger.Calibration.Cancelled": "Calibration cancelled.",
    "Trigger.Calibration.NoSample": "Calibration aborted: no input detected.",
    "Trigger.Calibration.TriggerButton": "Trigger Calibration",
    "Trigger.RawValue.Label": "Raw: {0} ({1:0.0}%)",
    "Trigger.ProcessedValue.Label": "Stroke: {0} mm ({1:0.0}%)",
    "Trigger.Digital.NoSettings": "Digital mode has no additional settings.",
    "DeviceSettings.USB.HostCheck": "Enable USB Host Check",
    "DeviceSettings.USB.HostCheck.Tooltip": "Auto‑detect the connected device and switch to the matching USB profile. Verified with Nintendo Switch, Switch 2, PlayStation 3, PlayStation 4, and PC; disable if it causes problems.",
    "DeviceSettings.USB.Mode.PC": "USB Device Mode (PC)",
    "DeviceSettings.USB.Mode.PC.Tooltip": "Select the USB device profile used when connected to a PC. Polls at 125 Hz when Switch Pro Controller or GC Adapter is selected, otherwise 1000 Hz.\n\n※ The config tool cannot communicate while GC Adapter is selected.",
    "DeviceSettings.USB.Mode.Switch": "USB Device Mode (Switch)",
    "DeviceSettings.USB.Mode.Switch.Tooltip": "Choose which USB device to emulate when connected to Nintendo Switch.",
    "Firmware.Label": "Firmware",
    "Firmware.Update": "Update Firmware",
    "Firmware.Warning.Title": "Firmware Update Required",
    "Firmware.Warning.Description": "This tool requires firmware {0} or later.",
    "Firmware.Warning.Current": "Connected firmware: {0}",
    "Firmware.Warning.Action": "Please run the controller firmware update.",
    "Firmware.Warning.ManualIntro": "If the automatic update fails, follow the manual steps here:",
    "Firmware.Warning.ManualLink": "Manual firmware update guide",
    "Firmware.Warning.ManualUrl": "https://blog.bzl-web.com/entry/2023/12/19/024328#%E3%83%95%E3%82%A1%E3%83%BC%E3%83%A0%E3%82%A6%E3%82%A7%E3%82%A2%E6%9B%B8%E3%81%8D%E8%BE%BC%E3%81%BF",
    "Controller.Warning.NotConnected.Title": "No device is connected.",
    "Controller.Warning.NotConnected.Description": "Please connect the FireBird controller via USB.\n\nIf the connected controller is not recognized by this tool, hold either the A (〇) or B (✕) button while plugging it in again.",
    "FirmwareUpdate.Message1": "A new version of the firmware is available!",
    "FirmwareUpdate.Message2": "Would you like to update the firmware?",
    "Gyro.Calibration": "Gyro Calibration",
    "Gyro.CalibrationHint": "Please perform with the controller placed on a flat surface",
    "Gyro.Deadzone": "Deadzone",
    "Gyro.Deadzone.Tooltip": "Defines the starting point when converting gyro motion into stick output. Some games add a fixed deadzone or damp neutral sensitivity, so raising this helps tiny gyro movements register the way you expect.",
    "Gyro.Emulation.None": "Do not use",
    "Gyro.Emulation.SensitivityX": "Horizontal Sensitivity (Emulation)",
    "Gyro.Emulation.SensitivityX.Tooltip": "Adjusts sensitivity for horizontal tilts when the gyro is emulating a stick. Because the conversion can differ from native gyro handling, use it to compensate until the response matches what you expect.",
    "Gyro.Emulation.SensitivityY": "Vertical Sensitivity (Emulation)",
    "Gyro.Emulation.SensitivityY.Tooltip": "Adjusts sensitivity for vertical tilts when the gyro is emulating a stick. Because the conversion can differ from native gyro handling, use it to compensate until the response matches what you expect.",
    "Gyro.Emulation.TargetStick": "Stick to Use",
    "Gyro.Emulation.TargetStick.Tooltip": "Select which stick the gyro emulates.",
    "Gyro.Section.Emulation": "Stick Emulate",
    "Gyro.Section.Emulation.Tooltip": "Maps gyro motion to a stick, useful for games without native gyro support or USB modes missing gyro capabilities.\n\n- Stick to Use\nSelect the stick assigned to gyro motion.\n\n- Usage\nChoose whether to toggle with a key or enable only while held.\n\n- Horizontal Sensitivity\nAdjust how left/right tilt converts to stick movement. Because gyro-to-stick conversion can feel different, use it to match the sensitivity you want.\n\n- Vertical Sensitivity\nAdjust how up/down tilt converts to stick movement. Use it to compensate for differences from native gyro handling.\n\n- Output Start Point\nSets the stick baseline where output begins, helping compensate for fixed deadzones or low neutral sensitivity.",
    "Gyro.Section.Main": "Common Settings",
    "Gyro.Section.Main.Tooltip": "- Horizontal Sensitivity\nAdjust overall sensitivity for left/right tilt.\n\n- Vertical Sensitivity\nAdjust overall sensitivity for up/down tilt.",
    "Gyro.SensitivityX": "Horizontal Sensitivity",
    "Gyro.SensitivityX.Tooltip": "Adjust overall horizontal sensitivity.",
    "Gyro.SensitivityY": "Vertical Sensitivity",
    "Gyro.SensitivityY.Tooltip": "Adjust overall vertical sensitivity.",
    "Gyro.TriggerKey": "Trigger Key",
    "Gyro.TriggerKey.Tooltip": "Keys that enable the gyro feature.",
    "Gyro.Usage": "How to Use",
    "Gyro.Usage.Toggle": "Toggle with the specified key",
    "Gyro.Usage.Tooltip": "Toggle: press to switch ON/OFF. While pressed: active only while held.",
    "Gyro.Usage.WhilePressed": "Use while the specified key is held",
    "KeyConfiguration.Common.CommonSettings": "Common Settings",
    "KeyConfiguration.Common.Debounce.Press": "Debounce Time (Press) [ms]",
    "KeyConfiguration.Common.Debounce.Press.Tooltip": "How long a pressed button stays ON. During this window the signal remains ON even if mechanical bounce briefly drops it.",
    "KeyConfiguration.Common.Debounce.Release": "Debounce Time (Release) [ms]",
    "KeyConfiguration.Common.Debounce.Release.Tooltip": "How long the release state is held. During this window the signal stays OFF even if bounce momentarily re-triggers it.",
    "KeyConfiguration.Common.Extra.Button1": "Button 1",
    "KeyConfiguration.Common.Extra.Button2": "Button 2",
    "KeyConfiguration.Common.Extra.Header": "Additional Buttons",
    "KeyConfiguration.Common.InUse": "Key Config in Use",
    "KeyConfiguration.Common.InvertABXY": "Invert A/B, X/Y (XInput)",
    "KeyConfiguration.Common.InvertABXY.Tooltip": "Xbox layout places A/B and X/Y differently than Nintendo controllers. Enable this to match on-screen prompts with the physical buttons.",
    "KeyConfiguration.Common.InvertSymbols": "Invert ◯/✕, △/□ (XInput)",
    "KeyConfiguration.Common.ResetAll": "Reset all key configurations",
    "KeyConfiguration.Common.ResetCommon": "Reset common settings",
    "KeyConfiguration.Mapping.Buttons": "Buttons",
    "KeyConfiguration.Mapping.Console.GC": "  GameCube  ",
    "KeyConfiguration.Mapping.Console.N64": "  Nintendo 64  ",
    "KeyConfiguration.Mapping.Console.NES": "  NES  ",
    "KeyConfiguration.Mapping.Console.SNES": "  SNES  ",
    "KeyConfiguration.Mapping.DPad": "D-Pad",
    "KeyConfiguration.Mapping.Extra.Button1": "Button 1",
    "KeyConfiguration.Mapping.Extra.Button2": "Button 2",
    "KeyConfiguration.Mapping.Extra.Button3": "Button 3",
    "KeyConfiguration.Mapping.Extra.Button4": "Button 4",
    "KeyConfiguration.Mapping.Extra.Header": "Additional Buttons",
    "KeyConfiguration.Tabs.Tab1": "Key Config 1",
    "KeyConfiguration.Tabs.Tab2": "Key Config 2",
    "KeyConfiguration.Tabs.Tab3": "Key Config 3",
    "KeyConfiguration.Tabs.Tab4": "Key Config 4",
    "KeyConfiguration.Tabs.Tab5": "Key Config 5",
    "Language.Name": "English",
    "LedColorMap.ApplyAll": "Apply All",
    "LedColorMap.Brightness.ABXY": "LED Brightness (A/B/X/Y)[0-10]",
    "LedColorMap.Brightness.DPad": "LED Brightness (D-Pad)[0-10]",
    "LedColorMap.Brightness.Home": "LED Brightness (Home)[0-10]",
    "LedColorMap.Brightness.LRZR": "LED Brightness (L/R/ZL/ZR)[0-10]",
    "LedColorMap.Brightness.PlayerLamp": "LED Brightness (Player Lamps)[0-10]",
    "LedColorMap.Brightness.PlusMinusCapture": "LED Brightness (+/-/Capture)[0-10]",
    "LedColorMap.Brightness.Sticks": "LED Brightness (Sticks)[0-10]",
    "LedColorMap.ColorCount": "Number of Colors",
    "LedColorMap.Colors": "Colors",
    "LedColorMap.Group.ABXY": "A/B/X/Y Buttons",
    "LedColorMap.Group.DPad": "D-Pad",
    "LedColorMap.Group.Home": "Home Button",
    "LedColorMap.Group.LRZR": "L/R/ZL/ZR Buttons",
    "LedColorMap.Group.PlayerLamp": "Player Lamps",
    "LedColorMap.Group.PlusMinusHomeCapture": "+/-/Home/Capture",
    "LedColorMap.Group.Sticks": "L Stick / R Stick",
    "LedColorMap.Mode.Breathing": "Breathing",
    "LedColorMap.Mode.Fire": "Fire",
    "LedColorMap.Mode.Off": "Disable LEDs",
    "LedColorMap.Mode.Reactive": "Reactive",
    "LedColorMap.Mode.Spectrum": "Spectrum Cycling",
    "LedColorMap.Mode.Static": "Static",
    "LedColorMap.Pattern.Select": "Lighting Pattern to Use",
    "LedColorMap.PlayerLamp.AllOn": "Turn on all player lamps",
    "LedColorMap.RandomColors": "Use Random Colors",
    "LedColorMap.Speed": "Speed [1-100]",
    "LedColorMap.Tab.Fire": "Fire",
    "LedColorMap.Tab.Breathing": "Breathing",
    "LedColorMap.Tab.Common": "Common Settings",
    "LedColorMap.Tab.Reactive": "Reactive",
    "LedColorMap.Tab.Spectrum": "Spectrum Cycling",
    "LedColorMap.Tab.Static": "Static",
    "LedColorMap.Warning.PowerNote": "Power may be insufficient depending on brightness or environment.",
    "Menu.About": "About",
    "Menu.Discord": "Discord Server",
    "Menu.Help": "Help",
    "Menu.Language": "Language",
    "Menu.Manual": "Manual",
    "NeutralOffset.Label": "Neutral Offset",
    "NeutralOffset.Tooltip": "Manually offset the neutral position if calibration alone is insufficient.",
    "Page.AdvancedCalibration": "Response Characteristics",
    "Page.AngleCorrection": "Angle Correction",
    "Page.BasicCalibration": "Basic Calibration",
    "Page.Trigger": "Trigger",
    "Page.DeviceSettings": "Device Settings",
    "Page.Gyro": "Gyro",
    "Page.KeyConfiguration": "Key Config",
    "Page.LedColorMap": "LED Color Map",
    "Page.Rumble": "Vibration Motor",
    "Page.SnapbackFilter": "Snapback Filter",
    "Rumble.MaxL": "Max Vibration Intensity (L)[0-100]",
    "Rumble.MaxR": "Max Vibration Intensity (R)[0-100]",
    "Rumble.MinL": "Min Vibration Intensity (L)[0-100]",
    "Rumble.MinR": "Min Vibration Intensity (R)[0-100]",
    "Rumble.Mode.Coin": "Coin Motor",
    "Rumble.Mode.None": "No Vibration",
    "Rumble.Mode.Official": "Official Motor (HD Rumble)",
    "Rumble.MotorType": "Motor Type",
    "Rumble.Settings": "Vibration Settings",
    "Rumble.Warning": "Power may be insufficient depending on the intensity or environment.",
    "Settings.AutoConnect": "Auto Connect",
    "Settings.SkipFirmwareUpdate": "Do not check for firmware updates at startup",
    "Settings.SkipToolUpdate": "Do not check for tool updates at startup",
    "Settings.ThemeSection": "Theme",
    "Settings.Title": "Options",
    "Settings.UpdateSection": "Update Settings",
    "SnapbackFilter.CutoffDuration": "Cutoff Duration",
    "SnapbackFilter.DetectionRange": "Detection Range",
    "SnapbackFilter.RcFilterCorrection": "RC Filter Compensation [%]",
    "SnapbackFilter.RcFilterCorrection.Tooltip": "Allows the snapback detector to reference the RC filter compensation value.\nUsing RC filter values below 0 increases snapback, so this parameter helps the detector follow that behavior.\nHigher compensation also amplifies jitter, so large values may cause false detections.",
    "SnapbackFilter.Intensity": "Filter Strength",
    "SnapbackFilter.Mode.Detail": "Detailed Settings",
    "SnapbackFilter.Mode.Simple": "Simple Settings",
    "Theme.Dark": "Dark",
    "Theme.Light": "Light",
    "Theme.System": "System",
    "Tournament.Mode": "Tournament Mode",
    "Tournament.Mode.Tooltip": "Disables Home, Capture, +, -, and the D-Pad to avoid accidental presses during competition.",
    "Tournament.Mode.Tooltip.DS4": "Disables PS, SHARE, OPTIONS, Touchpad, and the D-Pad to avoid accidental presses during competition.",
    "Tournament.DisableButtons": "Buttons Disabled in Tournament Mode",
    "Tournament.DisableButtons.Direction": "D-Pad",
    "Tournament.DisableButtons.Option.Template.All": "{0}/{1}/{2}/{3}/{4}",
    "Tournament.DisableButtons.Option.Template.System": "{0}/{1}/{2}/{3}",
    "Tournament.DisableButtons.Option.Template.HomeCapture": "{0}/{1}",
    "Tournament.ToggleHint": "Hold Home Button to Switch Tournament Mode",
    "Tournament.ToggleHint.Tooltip": "Hold the Home button for three seconds to toggle Tournament Mode ON or OFF.",
    "UpdateCheck.Message1": "A new version of the config tool is available!",
    "UpdateCheck.Message2": "Do you want to update the config tool?",
    "UpdateCheck.Skip": "Do not check for tool updates at startup",
    "UpdateCheck.Title": "Update Check",
    "DS4.BackButtons.Header": "Back Buttons",
    "DS4.BackButtons.Left": "Left Back Button",
    "DS4.BackButtons.Right": "Right Back Button"
  }
}
